Gelid Shard
Different values: 10
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object {Gelid Shard}
    _id : string {Gelid Shard._id} (all different values)
    folder : string {Gelid Shard.folder} (same value: pMNWYIEl9JJ6xdvz)
    img : string {Gelid Shard.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Gelid Shard.name} (all different values)
    system : object {Gelid Shard.system}
        actionType : object {Gelid Shard.system.actionType}
            value : string {Gelid Shard.system.actionType.value} (same value: passive)
        actions : object {Gelid Shard.system.actions}
            [value] : mixed
        category : string {Gelid Shard.system.category} (same value: class)
        description : object {Gelid Shard.system.description}
            value : string {Gelid Shard.system.description.value} (all different values)
        level : object {Gelid Shard.system.level}
            value : integer {Gelid Shard.system.level.value} (all different values)
        prerequisites : object {Gelid Shard.system.prerequisites}
            value : array<> {Gelid Shard.system.prerequisites.value}
                Length: min=0 max=0
                Value type: mixed
        publication : object {Gelid Shard.system.publication}
            license : string {Gelid Shard.system.publication.license} (same value: OGL)
            remaster : boolean {Gelid Shard.system.publication.remaster} (same value: False)
            title : string {Gelid Shard.system.publication.title} (same value: Pathfinder Treasure Vault)
        rules : ###FoundryRulesObject###
        [subfeatures] : object {Gelid Shard.system.subfeatures}
            proficiencies : object {Gelid Shard.system.subfeatures.proficiencies}
                spellcasting : object {Gelid Shard.system.subfeatures.proficiencies.spellcasting}
                    rank : integer {Gelid Shard.system.subfeatures.proficiencies.spellcasting.rank} (2 different values)
                        2 (x1)
                        1 (x1)
        traits : object {Gelid Shard.system.traits}
            rarity : string {Gelid Shard.system.traits.rarity} (same value: common)
            value : array<string> {Gelid Shard.system.traits.value}
                Length: min=1 max=1
                Value type: string {Gelid Shard.system.traits.value.[]} (same value: archetype)
    type : string {Gelid Shard.type} (same value: feat)